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SCJP (SUN Certified Java Profesional)
Jika anda ingin mempelajari dasar - dasar bahasa Java ataupun
ingin mengambil certifikasi SCJP dari SUN, maka bahan materi
berikut SANGAT PENTING untuk dipelajari.
Bahan materi dari SUN untuk program persiapan SCJP adalah :
-> WJ-101A (Fundamental of Java)
dan juga
-> WJ-275A (Java Programming Langguage)
MATERI BERSIFAT MULTIMEDIA (AUDIO DAN VISUAL)
Course Content for WJ-275A
Course Content
Module 1 - Getting Started
- Describe the key features of Java
technology
- Write, compile, and run a simple Java
technology application
- Describe the function of the Java Virtual
Machine (JVM) Note: The terms "Java Virtual Machine" and
"JVM" mean a Virtual Machine for the Java platform.
- Define garbage collection
- List the three tasks performed by the
Java platform that handle code security
Module 2 - Object-Oriented Programming
- Define modeling concepts: abstraction,
encapsulation, and packages
- Discuss why you can reuse Java technology
application code
- Define class, member, attribute, method,
constructor, and package
- Use the access modifiers private and
public as appropriate for the guidelines of encapsulation
- Invoke a method on a particular object
- Use the Java technology application
programming interface (API) online documentation
Module 3 - Identifiers, Keywords, and Types
- Use comments in a source program
- Distinguish between valid and invalid
identifiers
- Recognize Java technology keywords
- List the eight primitive types
- Define literal values for numeric and
textual types
- Define the terms: primitive variable and
reference variable
- Declare variables of class type
- Construct an object using new
- Describe default initialization
- Describe the significance of a reference
variable
- State the consequence of assigning
variables of class type
Module 4 - Expressions and Flow Control
- Distinguish between instance and local
variables
- Describe how to initialize instance
variables
- Identify and correct a Possible reference
before assignment compiler error
- Recognize, describe, and use Java
software operators
- Distinguish between legal and illegal
assignments of primitive types
- Identify Boolean expressions and their
requirements in control constructs
- Recognize assignment compatibility and
required casts in fundamental types
- Use if, switch, for, while, and do
constructions and the labeled forms of break and continue as
flow control structures in a program
Module 5 - Arrays
- Declare and create arrays of primitive,
class, or array types
- Explain why elements of an array are
initialized
- Explain how to initialize the elements of
an array
- Determine the number of elements in an
array
- Create a multidimensional array
- Write code to copy array values from one
array to another
Module 6 - Class Design
- Define inheritance, polymorphism,
overloading, overriding, and virtual method invocation
- Use the access modifiers protected and
the default (package-friendly)
- Describe the concepts of constructor and
method overloading
- Describe the complete object construction
and initialization operation
Module 7 - Advanced Class Features
- Create static variables, methods, and
initializers
- Create final classes, methods, and
variables
- Create and use enumerated types
- Use the static import statement
- Create abstract classes and methods
- Create and use an interface
Module 8 - Exceptions and Assertions
- Define exceptions
- Use try, catch, and finally statements
- Describe exception categories
- Identify common exceptions
- Develop programs to handle your own
exceptions
- Use assertions
- Distinguish appropriate and inappropriate
uses of assertions
- Enable assertions at runtime
Module 9 - Text-Based Applications
- Write a program that uses command-line
arguments and system properties
- Write a program that reads from standard
input
- Describe the C-type formatted input and
output
- Write a program that can create, read,
and write files
- Describe the basic hierarchy of
collections in the Java 2 Software Development Kit (Java 2
SDK)
- Write a program to iterate over a
collection
- Write a program that uses generic
collections
Module 10 - Building Java GUI's
- Describe the Abstract Window Toolkit
(AWT) package and its components
- Define the terms containers, components,
and layout managers, and describe how they work together to
build a GUI
- Use layout managers
- Use the FlowLayout, BorderLayout, and
GridLayout managers to achieve a dynamic layout
- Add components to a container
- Use the Frame and Panel containers
apporpriately
- Describe how complex layouts with nested
containers work
Module 11 - GUI Event handling
- Define events and event handling
- Write code to handle events that occur in
a GUI
- Describe the concept of adapter classes,
including how and when to use them
- Determine the user action that originated
the event from the event object details
- Identify the appropriate listener
interface for a variety of event types
- Create the appropriate event handler
methods for a variety of event types
- Understand the use of inner classes and
anonymous classes in event handling
Module 12 - GUI-Based Applications
- Identify the key AWT components and the
events that they trigger
- Describe how to construct a menu bar,
menu, and menu items in a Java GUI
- Understand how to change the color and
font of a component
Module 13 - Threads
- Define a thread
- Create separate threads in a Java
technology program, controlling the code and data that are
used by that thread
- Control the execution of a thread and
write platform-independent code with threads
- Describe the difficulties that might
arise when multiple threads share data
- Use wait and notify to communicate
between threads
- Use synchronized to protect data from
corruption
Module 14 - Advanced I/O Streams
- Describe the main features of the java.io
package
- Construct node and processing streams,
and use them appropriately
- Distinguish readers and writers from
streams, and select appropriately between them
Module 15 - Networking
- Develop code to set up the network
connection
- Understand the Transmission Control
Protocol/Internet Protocol (TCP/IP)
- Use ServerSocket and Socket classes for
implementation of TCP/IP clients and servers
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