T E T R I S +(C) 2008 by NBLA000 and NIPPUR72
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Gameplay:
A random sequence of pieces falls down the playing field. Object of the game is to move/rotate these pieces, creating one ore more (max 4) horizontal lines of blocks without gaps. When such a line is created, it disappears, and the blocks above (if any) fall. When a number of lines is completed, you go to the next round with more lines to fill and faster falling pieces. In the Arcade mode when a round is completed, you are granted a bonus, the playing field is cleaned out and some random bricks appear at the beginning of level 3. The game ends when the stack of pieces reaches the top of the playing field and no new pieces can be placed. |

Play Modes:
There are three play modes, ARCADE (default mode), TRIAL and CLASSIC.
ARCADE:
This mode reproduces the typical look and feel of the old arcade,
with increasingly difficult levels, additional bricks, a bonus for each round completed and a
lot of nice tunes.
TRIAL: This
is the training mode for the arcade levels. It allows you to select the
starting round; the game finishes when the round is completed.
CLASSIC: This mode reproduces
the original play mode.
The
playfield is not cleaned out every new round but the pieces fall down faster to increase difficulty.
Controls:
You may control Tetris+ by using both joystick or keyboard.
JOY LEFT or "J" to move piece left
JOY RIGHT or "L" to move piece right
JOY DOWN or "K" to accelerate falling
FIRE or "I" to rotate piece
SPACE to drop piece | Pieces:![]() |
Scoring:You score points when placing bricks, completing lines, and passing a round (arcade mode only).
In the arcade mode, each level passed gives you a bonus of 5 points for every empty line above the stack. | ||||||||||
Credits:
Nippur72 for his first Tetris version and its source code, for the new arcade style charset, for tips, suggestions and beta testing support and for many other things, first of all his patience on teaching me ASM some years ago.
Anders Carlsson for tunes and player, tips, suggestions and beta testing support. Many many thanks, Anders. Mike for the 16 bit array sorting routine posted on Denial.
6502dude for beta testing support.
Orion70 for the cassette cover and support.
Thanks to the Denial Community. | ||||||||||
Download: (latest version 10 March 2009)There are two versions, except from different hi-score saving methods, they play exactly the same.
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