| September
30, 2008 Common bugs
in Havok, PhysX, Bullet, ODE, Ogre, Newton..
SOLVED!
Bug
1.) Few subSteps: "Moon gravity
effects"
bUg 2.) A lot of subSteps:
"Spiraling to death"
buG 3.) Interpolation VS.
Temporal Distribution
Common mistakes and bugs
related to fixedTimeStepping - UNCOVERED:
a)
Design-Time Planning and Recognition of Min. Sys.
Requirements
b) "Scaling the World" and Hidden
Effects of fixedTimeStepping
c) Jitter, Choppiness and Slowdowns: Unstable
Physics & Smooth Animation
Common pitfalls
for any kind of simulation, say - MOLECULAR
DYNAMICS
-"An
Iterative Variable time-step Algorithm for
Molecular Dynamics Simulations"
-"Error
and timing analysis
of multiple time-step integration methods for
molecular dynamics"
-"Molecular
dynamics simulations,
using multiple time-step integration, hampered by
resonance instabilities"
Allegory Novella, Tech. Paper
& Chronicles of an Algorithm discovery:
Three bugs
with one stone.. allegory continues
Quick
Algotirthm Overview:
http://www.geocities.com/ze_aks/test/sampleTest.html
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