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September 30, 2008

Common bugs
in Havok, PhysX, Bullet, ODE, Ogre, Newton.. SOLVED
!

Bug 1.) Few subSteps: "Moon gravity effects"
bUg 2.) A lot of subSteps: "Spiraling to death"
buG 3.) Interpolation VS. Temporal Distribution


Common mistakes and bugs
related to fixedTimeStepping - UNCOVERED:
a) Design-Time Planning and Recognition of Min. Sys. Requirements
b) "Scaling the World" and Hidden Effects of fixedTimeStepping
c) Jitter, Choppiness and Slowdowns: Unstable Physics & Smooth Animation


Common pitfalls
for any kind of simulation, say - MOLECULAR DYNAMICS

-"An Iterative Variable time-step Algorithm for Molecular Dynamics Simulations"

-"Error and timing analysis
of multiple time-step integration methods for molecular dynamics"

-"Molecular dynamics simulations,
using multiple time-step integration, hampered by resonance instabilities"


Allegory Novella, Tech. Paper
& Chronicles of an Algorithm discovery:

Three bugs with one stone.. allegory continues

Quick Algotirthm Overview:
http://www.geocities.com/ze_aks/test/sampleTest.html


game
BoXLinux
...where you Make & Play games

www.geocities.com/ze_aks/myos.html

Polar Elephant Studios
myOSX-less
Linux based OpenGL development system without X